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Cards of Terra

Review · Board Games · Web · iOS

Cards of Terra

Reviewed: 04 Jun 2026

Web · iOS

Denis Buslaev · 2020

Ludograph rating

B

Good

58 /100

06010030BenefitLow riskB 43 · R 9
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

43

Risk (RIS)

9

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.80
B2Social-emotional
0.00
B3Motor
0.15

Cards of Terra is a single-player card and puzzle game that promotes strong cognitive skills such as problem-solving, strategic thinking, critical thinking, and memory. Players must adapt their strategies across a wide variety of levels and boss fights, fostering learning transfer and adaptive challenge. The game's turn-based nature allows for thoughtful decision-making.

Design risks

R1Compulsion-loop pressure
0.17
R2Monetization
0.00
R3Social risk
0.06

As a single-player experience, Cards of Terra presents minimal social or monetization risks. There is a slight risk of variable rewards and near-miss mechanics common in card games, and an Endless mode could encourage extended play. Content-wise, the game features mild fantasy violence appropriate for its E10+ rating.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KNot yet assessed·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Cards of Terra safe for kids?

Ludograph gives Cards of Terra a rating of 58/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Cards of Terra appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Cards of Terra, based on benefits, risks, and content review. That is more lenient than ESRB E10+: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play Cards of Terra?

Our session recommendation for Cards of Terra is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Cards of Terra?

As a single-player experience, Cards of Terra presents minimal social or monetization risks. There is a slight risk of variable rewards and near-miss mechanics common in card games, and an Endless mode could encourage extended play. Content-wise, the game features mild fantasy violence appropriate for its E10+ rating.