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Cat Quest II

Review · Action · iOS · Xbox One · macOS

Cat Quest II

Reviewed: 01 May 2026

iOS · Xbox One · macOS · PC · Nintendo Switch · PlayStation 4

The Gentlebros · 2019

Ludograph rating

B

Good

67 /100

Cat Quest II is a cooperative adventure that builds teamwork and problem solving through engaging quests, with very low risks.

06010030BenefitLow riskB 51 · R 2
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

51

Risk (RIS)

2

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.56
B2Social-emotional
0.47
B3Motor
0.45

Cat Quest II offers engaging cooperative gameplay, fostering teamwork and communication. Its action-RPG mechanics encourage problem-solving, strategic thinking, and exploration in a charming fantasy world. The narrative-driven quests also promote reading and language skills.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.00

This game presents very low risks. It contains no manipulative monetization schemes, no stranger chat, and only mild, cartoon-style violence. There are no significant social or psychological risks identified.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Cat Quest II safe for kids?

Ludograph gives Cat Quest II a rating of 67/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Cat Quest II appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Cat Quest II, based on benefits, risks, and content review.

How long should kids play Cat Quest II?

Our session recommendation for Cat Quest II is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Cat Quest II?

This game presents very low risks. It contains no manipulative monetization schemes, no stranger chat, and only mild, cartoon-style violence. There are no significant social or psychological risks identified.