LumiKin

Charger!

symphoniaGames|2020Puzzle

LumiScore?Our 0–100 score for how developmentally beneficial and low-risk this game is for children. Higher is better.

38/ 100
CAUTION
120+ min/day recommended

Growth

24/100

Growth Value

  • Problem Solving
  • Spatial Awareness
  • Memory & Attention

Risk

LOW

Engagement Patterns

Minimal pressure to spend or play excessively.

Heads up

💸 Monthly cost: Free

Parent Pro-Tip

Set a gentle time boundary before play begins — for example, 'you can play three rounds' — since the quick restart loop can make it easy to lose track of time.

Top Skills Developed

Problem Solving3/5
Spatial Awareness3/5
Memory & Attention3/5
Critical Thinking2/5
Learning Transfer2/5

Development Areas

Cognitive?Problem solving, spatial awareness, strategic thinking, creativity, memory, and learning transfer. Weighted 50% of the Benefit Score.
36
Social & Emotional?Teamwork, communication, empathy, emotional regulation, and ethical reasoning. Weighted 30% of the Benefit Score.
3
Motor Skills?Hand-eye coordination, fine motor control, reaction time, and physical activity. Weighted 20% of the Benefit Score.
25
Overall Benefit Score (BDS)24/100

Representation?How diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.

Gender balance
1/3
Ethnic diversity
1/3

Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.N/A — no named characters

The game has no characters or narrative dialogue, making the Bechdel test not applicable.

Parent Pro-Tip

After each round, ask your child to describe their search strategy: 'Did you check the desk first? Why?' This simple reflection turns the game into a mini lesson in systematic thinking and metacognition.

What your child develops

Charger! is a bite-sized puzzle game made for Ludum Dare 46 around the theme 'Keep it alive.' Players click through a procedurally arranged room to locate a hidden charger, exercising observation skills, spatial memory, and basic deductive reasoning with each run. Because item locations are randomised, players cannot simply memorise a solution — they must re-scan the environment and update their mental model, providing a modest workout for attention and working memory. The short session length and low-stakes framing make it a calm, pressure-free puzzle experience well suited to younger children or anyone looking for a gentle cognitive warm-up.

Base: UnknownMonthly: FreeReviewed Apr 2026

Regulatory Compliance

Tap a badge for details. Grey = not yet assessed.

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About this game

Entry for Ludum Dare 46. Your project is in danger of being lost for ever.