
Charger!
LumiScore?Our 0–100 score for how developmentally beneficial and low-risk this game is for children. Higher is better.
Growth
24/100
Growth Value
- Problem Solving
- Spatial Awareness
- Memory & Attention
Risk
LOW
Engagement Patterns
Minimal pressure to spend or play excessively.
Heads up
Parent Pro-Tip
Set a gentle time boundary before play begins — for example, 'you can play three rounds' — since the quick restart loop can make it easy to lose track of time.
Top Skills Developed
Development Areas
Representation?How diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.
Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.— N/A — no named characters
The game has no characters or narrative dialogue, making the Bechdel test not applicable.
Parent Pro-Tip
After each round, ask your child to describe their search strategy: 'Did you check the desk first? Why?' This simple reflection turns the game into a mini lesson in systematic thinking and metacognition.
What your child develops
Charger! is a bite-sized puzzle game made for Ludum Dare 46 around the theme 'Keep it alive.' Players click through a procedurally arranged room to locate a hidden charger, exercising observation skills, spatial memory, and basic deductive reasoning with each run. Because item locations are randomised, players cannot simply memorise a solution — they must re-scan the environment and update their mental model, providing a modest workout for attention and working memory. The short session length and low-stakes framing make it a calm, pressure-free puzzle experience well suited to younger children or anyone looking for a gentle cognitive warm-up.
Regulatory Compliance
Tap a badge for details. Grey = not yet assessed.
About this game
Entry for Ludum Dare 46. Your project is in danger of being lost for ever.