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Cities in Motion 2

Review · Strategy · macOS · PC · Linux

Cities in Motion 2

Reviewed: 22 Apr 2026

macOS · PC · Linux

Colossal Order · 2013

Ludograph rating

B

Good

61 /100

Cities in Motion 2 is a simulation game that develops problem solving and strategic thinking by managing complex transportation networks.

06010030BenefitLow riskB 45 · R 6
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

45

Risk (RIS)

6

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.80
B2Social-emotional
0.10
B3Motor
0.10

Cities in Motion 2 offers significant cognitive benefits, particularly in problem-solving, spatial awareness, strategic thinking, critical thinking, and mathematical systems. Players engage in complex logistical planning, resource management, and economic decision-making to build and maintain efficient transport networks. The game also fosters creativity through its sandbox mode and adaptive challenge as players respond to dynamic city conditions and resident needs.

Design risks

R1Compulsion-loop pressure
0.10
R2Monetization
0.00
R3Social risk
0.06

This game presents minimal risks. Compulsion-loop design is low, with no aggressive monetization tactics like microtransactions, loot boxes, or subscriptions. Social risks are also very low due to the absence of stranger chat and competitive toxicity. Content risks are non-existent, making it a very safe environment.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KNot yet assessed·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Cities in Motion 2 safe for kids?

Ludograph gives Cities in Motion 2 a rating of 61/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play Cities in Motion 2?

Our session recommendation for Cities in Motion 2 is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Cities in Motion 2?

This game presents minimal risks. Compulsion-loop design is low, with no aggressive monetization tactics like microtransactions, loot boxes, or subscriptions. Social risks are also very low due to the absence of stranger chat and competitive toxicity. Content risks are non-existent, making it a very safe environment.