Review · Strategy · macOS · PC · Linux
Cities in Motion 2
By the LumiKin editors
Reviewed: 01 May 2026
macOS · PC · Linux
Colossal Order · 2013
LumiScore
61/100
Good
Cities in Motion 2 is a simulation game that develops problem solving and strategic thinking by managing complex transportation networks.
Growth (BDS)
45
Risk (RIS)
6
Daily limit
120min
Age guidance
—
Developmental benefits
| B1 | Cognitive | 0.80 | |
| B2 | Social-emotional | 0.10 | |
| B3 | Motor | 0.10 | |
Cities in Motion 2 offers significant cognitive benefits, particularly in problem-solving, spatial awareness, strategic thinking, critical thinking, and mathematical systems. Players engage in complex logistical planning, resource management, and economic decision-making to build and maintain efficient transport networks. The game also fosters creativity through its sandbox mode and adaptive challenge as players respond to dynamic city conditions and resident needs.
Design risks
| R1 | Dopamine pressure | 0.10 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.06 | |
This game presents minimal risks. Dopamine manipulation is low, with no aggressive monetization tactics like microtransactions, loot boxes, or subscriptions. Social risks are also very low due to the absence of stranger chat and competitive toxicity. Content risks are non-existent, making it a very safe environment.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0–0/mo.