Review · Action · Android · iOS
Clash of Clans
Reviewed: 30 Apr 2026
Android · iOS
Supercell · 2012
Ludograph rating
D
Caution
33 /100
Clash of Clans is a strategic game that builds problem solving, spatial awareness, and strategic thinking, but has significant risks of compulsion-loop design.
Growth (BDS)
75
Risk (RIS)
79
Daily limit
–
Age guidance
13+
Developmental benefits
| B1 | Cognitive | 0.88 | |
| B2 | Social-emotional | 0.73 | |
| B3 | Motor | 0.45 | |
Clash of Clans offers engaging strategic gameplay, fostering problem-solving, spatial awareness, and critical thinking through village building and army management. Its strong clan system promotes teamwork, communication, and positive social interaction, as players collaborate in epic Clan Wars and support each other's progress.
Design risks
| R1 | Compulsion-loop pressure | 0.97 | |
| R2 | Monetization | 0.58 | |
| R3 | Social risk | 0.72 | |
The game employs significant compulsion-loop design mechanics, including variable rewards, streak mechanics, and loss aversion, designed to encourage continuous engagement. Monetization pressures are high, with pay-to-win elements and currency obfuscation. Social risks include strong social obligation within clans, competitive toxicity, and social comparison, which can impact a player's self-worth.
Content (not in risk score)
| R4.1 | Violence Level | 0.67 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.33 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.00 | |
Content risk is displayed separately and does not affect the time recommendation.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0 – $50/mo.
Regulatory design checks · DSA — Assessed: concerns noted·GDPR-K — Assessed: concerns noted·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. Likely violations: monetisation that deliberately targets children; virtual currency that obscures real-money prices; frequent spending prompts in a children-rated game.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. Likely violations: profiling or targeting of children for marketing.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.