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Clash of Coins

Review · Action · PC

Clash of Coins

Reviewed: 09 May 2026

PC

Zwi Zausch · 2019

Ludograph rating

D

Caution

35 /100

Clash of Coins is a local multiplayer fighting game that enhances problem solving and spatial awareness through competitive play, but has a very low Ludograph rating.

06010030BenefitLow riskB 21 · R 1
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

21

Risk (RIS)

1

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.24
B2Social-emotional
0.00
B3Motor
0.45

Clash of Coins is a local multiplayer fighting game that can enhance spatial awareness and hand-eye coordination through competitive play. Players will need to anticipate their opponent's moves and react quickly to environmental changes, which can subtly improve strategic thinking and fine motor skills.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.06

The primary risk in Clash of Coins is competitive toxicity, as it's a direct competitive fighting game. While local multiplayer mitigates stranger risk, intense competition can still lead to frustration. The cartoon-style violence is minimal but present.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Clash of Coins safe for kids?

Ludograph gives Clash of Coins a rating of 35/100, recommended for ages 7 and up. There are notable risks worth knowing before letting kids play.

What age is Clash of Coins appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Clash of Coins, based on benefits, risks, and content review.

How long should kids play Clash of Coins?

Our session recommendation for Clash of Coins is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Clash of Coins?

The primary risk in Clash of Coins is competitive toxicity, as it's a direct competitive fighting game. While local multiplayer mitigates stranger risk, intense competition can still lead to frustration. The cartoon-style violence is minimal but present.