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Clones

Review · Adventure · PC

Clones

Reviewed: 20 May 2026

PC

Tomkorp Computer Solutions · 2010

Ludograph rating

A

Recommended

79 /100

06010030BenefitLow riskB 75 · R 17
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

75

Risk (RIS)

17

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.88
B2Social-emotional
0.67
B3Motor
0.55

Clones offers significant cognitive benefits through its diverse and challenging puzzles, fostering problem-solving, strategic thinking, and creativity. Its robust multiplayer features promote teamwork, communication, and positive social interaction. The real-time strategy elements also enhance hand-eye coordination, fine motor skills, and reaction time.

Design risks

R1Compulsion-loop pressure
0.17
R2Monetization
0.04
R3Social risk
0.33

While largely player-friendly, Clones does present some minor risks. The competitive multiplayer and ranking systems could lead to social comparison and mild competitive toxicity. There are minimal compulsion-loop design tactics, primarily through unlockable rewards and the drive to climb leaderboards, but these are not aggressively designed to create addiction. Content risks are very low, with only cartoonish violence against clones.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSANot yet assessed·GDPR-KNot yet assessed·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Clones safe for kids?

Ludograph gives Clones a rating of 79/100, recommended for ages 7 and up. It scores well on developmental benefits with manageable risks.

What age is Clones appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Clones, based on benefits, risks, and content review.

How long should kids play Clones?

Our session recommendation for Clones is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Clones?

While largely player-friendly, Clones does present some minor risks. The competitive multiplayer and ranking systems could lead to social comparison and mild competitive toxicity. There are minimal compulsion-loop design tactics, primarily through unlockable rewards and the drive to climb leaderboards, but these are not aggressively designed to create addiction. Content risks are very low, with on