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Cloud Knights

Review · Action · PC · macOS

Cloud Knights

Reviewed: 28 May 2026

PC · macOS

Astrosnout · 2015

Ludograph rating

B

Good

58 /100

06010030BenefitLow riskB 41 · R 1
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

41

Risk (RIS)

1

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.40
B2Social-emotional
0.27
B3Motor
0.65

Cloud Knights offers engaging physics-based combat that promotes hand-eye coordination and strategic thinking. The cooperative two-player mode encourages teamwork and communication. Its campaign and various game modes provide a good sense of progression and challenge.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.06

While combat is a core mechanic, the violence is not depicted in a graphic manner. There's minimal risk of competitive toxicity in versus mode.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Cloud Knights safe for kids?

Ludograph gives Cloud Knights a rating of 58/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Cloud Knights appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Cloud Knights, based on benefits, risks, and content review. That is more lenient than ESRB T: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play Cloud Knights?

Our session recommendation for Cloud Knights is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Cloud Knights?

While combat is a core mechanic, the violence is not depicted in a graphic manner. There's minimal risk of competitive toxicity in versus mode.