
Review · Action · iOS
Cobra Kai: Card Fighter
Reviewed: 15 May 2026
iOS
Boss Team Games · 2021
Ludograph rating
Growth (BDS)
39
Risk (RIS)
48
Daily limit
60min
Age guidance
13+
Developmental benefits
| B1 | Cognitive | 0.66 | |
| B2 | Social-emotional | 0.13 | |
| B3 | Motor | 0.10 | |
Engages strategic thinking and problem-solving through deck building and turn-based combat. Offers social interaction through competitive play with friends.
Design risks
| R1 | Compulsion-loop pressure | 0.63 | |
| R2 | Monetization | 0.33 | |
| R3 | Social risk | 0.39 | |
Features monetization mechanics that can pressure players to spend money to progress faster. The competitive online environment may expose players to social comparison and potential toxicity.
Content (not in risk score)
| R4.1 | Violence Level | 0.67 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.33 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.00 | |
Content risk is displayed separately and does not affect the time recommendation.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0 – $50/mo.
Regulatory design checks · DSA — Not yet assessed·GDPR-K — Not yet assessed·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.