
Code: Realize ~Guardian of Rebirth~
LumiScore
out of 100
Appropriate for ages 13+ with parental supervision
Scored 4 days ago · Methodology v1.0 · 49-dim rubric · Last updated 1 week ago
Score breakdown
Developmental benefits
Design risk factors
Additional dimensions
Benefits: higher is better. Risks: lower is better. Values highlighted when <30 or >70.
Growth
39/100
Growth Value
- Memory & Attention
- Reading & Language
- Empathy
Risk
LOW
Engagement Patterns
Minimal pressure to spend or play excessively.
Heads up
Parent Pro-Tip
This game is an excellent choice for teens who enjoy reading and immersive storytelling. Encourage discussions about the characters' motivations, the ethical dilemmas presented, and the historical/fantasy setting to deepen their engagement and critical thinking.
Top Skills Developed
Development Areas
Representation?How diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.
Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.— Passes the test
Female protagonist (Cardia) and likely other female characters with whom she interacts about plot-relevant topics beyond the male love interests.
Parent Pro-Tip
Engages reading comprehension and critical thinking, fosters empathy through character interaction, and provides a rich narrative experience without aggressive monetization or social risks.
What your child develops
Code: Realize ~Guardian of Rebirth~ offers a rich, character-driven narrative that encourages critical thinking, empathy, and emotional engagement. Players will develop strong reading comprehension skills as they delve into a complex story filled with mystery and romance, making choices that shape the protagonist's journey and relationships.
Regulatory Compliance
Tap a badge for details. Grey = not yet assessed.
About this game
Restricted to an abandoned mansion on the outskirts of London in fulfillment of a promise to her father, lonely Cardia lives day to day isolated from the world. Her body carries a deadly poison that rots or melts anything her skin touches, prompting the locals to call her a “monster.