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Coins are BAD

Review · Puzzle · PC

Coins are BAD

Reviewed: 01 May 2026

PC

Dudeguy1 · 2020

Ludograph rating

B

Good

61 /100

Coins are BAD is a puzzle platformer that significantly engages cognitive skills like problem-solving and strategic thinking, with minimal risks.

06010030BenefitLow riskB 44 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

44

Risk (RIS)

0

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.62
B2Social-emotional
0.00
B3Motor
0.65

Coins are BAD is a puzzle platformer that significantly engages cognitive skills such as problem-solving, spatial awareness, strategic thinking, and critical thinking as players navigate disappearing platforms and overcome obstacles. It also strongly develops motor skills like hand-eye coordination and reaction time, essential for precise platforming. The game encourages learning and adapting to new mechanics as challenges increase.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

This game presents minimal risks. There are no manipulative design mechanics, monetization pressures, or social risks. Content risks are very low, limited to mild, cartoonish fantasy violence and themes of an 'evil wizard knight'.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Coins are BAD safe for kids?

Ludograph gives Coins are BAD a rating of 61/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Coins are BAD appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Coins are BAD, based on benefits, risks, and content review.

How long should kids play Coins are BAD?

Our session recommendation for Coins are BAD is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Coins are BAD?

This game presents minimal risks. There are no manipulative design mechanics, monetization pressures, or social risks. Content risks are very low, limited to mild, cartoonish fantasy violence and themes of an 'evil wizard knight'.