
Coins are BAD
LumiScore
out of 100
Appropriate for most ages with parental supervision
Scored 3 days ago · Methodology v1.0 · 49-dim rubric · Last updated 1 week ago
Score breakdown
Developmental benefits
Design risk factors
Additional dimensions
Benefits: higher is better. Risks: lower is better. Values highlighted when <30 or >70.
Growth
36/100
Growth Value
- Problem Solving
- Strategic Thinking
- Spatial Awareness
Risk
LOW
Engagement Patterns
Minimal pressure to spend or play excessively.
Heads up
Parent Pro-Tip
Encourage your child to describe their strategies for solving puzzles and overcoming challenges. Discuss how they plan their moves to avoid falling platforms.
Top Skills Developed
Development Areas
Representation?How diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.
Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.— Fails the test
The game description only mentions a 'rich man' and 'Sir Dapper', with no other characters or dialogue to assess.
Parent Pro-Tip
This helps develop critical thinking, planning skills, and communication of problem-solving processes.
What your child develops
Coins are BAD is a puzzle platformer that challenges players with strategic thinking, problem-solving, and spatial awareness as they navigate disappearing platforms. It also hones hand-eye coordination and reaction time.
Regulatory Compliance
Tap a badge for details. Grey = not yet assessed.
About this game
A game about a rich man. But one day he loses all his coins, and they were evilly cursed by an evil wizard knight evilly named Sir Dapper (after his favorite evil hat that was made evilly before he was evilly born)!