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Collect: the Game

Review · Platformer · Web

Collect: the Game

Reviewed: 21 Apr 2026

Web

kukaiz · 2020

Ludograph rating

D

Caution

39 /100

Collect: the Game is a platformer that builds spatial awareness, hand-eye coordination, and problem solving through navigating its levels.

06010030BenefitLow riskB 25 · R 6
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

25

Risk (RIS)

6

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.28
B2Social-emotional
0.00
B3Motor
0.55

Collect: the Game, as a platformer, primarily engages cognitive skills like spatial awareness and problem-solving through level navigation. It also hones motor skills such as hand-eye coordination and reaction time.

Design risks

R1Compulsion-loop pressure
0.13
R2Monetization
0.00
R3Social risk
0.00

Given its simple nature as a project game with no monetization or social features, 'Collect: the Game' presents minimal risks related to compulsion-loop design, monetization pressure, or social interaction. Content risks are also very low.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Collect: the Game safe for kids?

Ludograph gives Collect: the Game a rating of 39/100. There are notable risks worth knowing before letting kids play.

How long should kids play Collect: the Game?

Our session recommendation for Collect: the Game is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Collect: the Game?

Given its simple nature as a project game with no monetization or social features, 'Collect: the Game' presents minimal risks related to compulsion-loop design, monetization pressure, or social interaction. Content risks are also very low.