Review · Strategy · PC · Xbox One · Xbox 360
Command & Conquer 3: Tiberium Wars
Reviewed: 01 May 2026
PC · Xbox One · Xbox 360
Electronic Arts Los Angeles · 2007
Ludograph rating
B
Good
67 /100
Command & Conquer 3: Tiberium Wars is a strategy game that builds problem-solving and strategic thinking through warfare simulation, with moderate violence.
Growth (BDS)
53
Risk (RIS)
10
Daily limit
120min
Age guidance
13+
Developmental benefits
| B1 | Cognitive | 0.74 | |
| B2 | Social-emotional | 0.30 | |
| B3 | Motor | 0.35 | |
Command & Conquer 3: Tiberium Wars is a classic real-time strategy game that strongly promotes problem-solving, strategic thinking, and critical thinking. Players must adapt to changing battlefield conditions, manage resources, and plan their attacks carefully to succeed. The game's rock-paper-scissors unit design encourages learning transfer and adaptive challenge, as players discover counter-units and adjust their strategies. Multiplayer modes foster teamwork and communication in coordinated attacks.
Design risks
| R1 | Compulsion-loop pressure | 0.13 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.17 | |
The game features moderate violence due to the depiction of warfare, though it is not graphic. The competitive nature of the game, especially in multiplayer with an ELO ranking system, could lead to competitive toxicity. There are minimal compulsion-loop design risks, primarily related to the open-ended nature of strategy games and the desire to win a match. Propaganda is present through the clear 'good vs. evil' faction narrative.
Content (not in risk score)
| R4.1 | Violence Level | 0.67 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.00 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.33 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Assessed: meets criteria·GDPR-K — Assessed: meets criteria·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.