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Company of Heroes: Tales of Valor

Review · Strategy · PC

Company of Heroes: Tales of Valor

Reviewed: 01 May 2026

PC

Relic Entertainment · 2009

Ludograph rating

B

Good

64 /100

Company of Heroes: Tales of Valor is a strategy game building problem-solving and strategic thinking, but features realistic WWII combat and violence.

06010030BenefitLow riskB 47 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

47

Risk (RIS)

0

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.84
B2Social-emotional
0.00
B3Motor
0.25

Company of Heroes: Tales of Valor offers a deep strategic experience, challenging players with complex tactical decisions, resource management, and adaptive combat scenarios. It enhances critical thinking, problem-solving, and spatial awareness through its detailed infantry control and strategic objectives. The historical setting provides an engaging context for learning about WWII campaigns.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The game depicts realistic WWII combat, which includes a high level of violence. While it lacks manipulative monetization or social risks, the intense combat scenarios may not be suitable for all players.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Company of Heroes: Tales of Valor safe for kids?

Ludograph gives Company of Heroes: Tales of Valor a rating of 64/100, recommended for ages 17 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Company of Heroes: Tales of Valor appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for Company of Heroes: Tales of Valor, based on benefits, risks, and content review.

How long should kids play Company of Heroes: Tales of Valor?

We don't publish a daily session budget for Company of Heroes: Tales of Valor: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of Company of Heroes: Tales of Valor?

The game depicts realistic WWII combat, which includes a high level of violence. While it lacks manipulative monetization or social risks, the intense combat scenarios may not be suitable for all players.