LumiKin
Control

Review · Action · Xbox Series S/X · PlayStation 5 · Xbox One

Control

By the LumiKin editors

Reviewed: 01 May 2026

Xbox Series S/X · PlayStation 5 · Xbox One · PlayStation 4 · PC

505 Games · 2019

LumiScore

71/100

Recommended

Control is an action-adventure game that builds problem solving and strategic thinking through complex navigation and combat, but is rated M for mature content.

Growth (BDS)

55

Risk (RIS)

2

Daily limit

120min

Age guidance

17+

Developmental benefits

B1Cognitive
0.74
B2Social-emotional
0.10
B3Motor
0.75

Control offers significant cognitive benefits through complex problem-solving, spatial navigation in a non-euclidean environment, and strategic combat. It also provides strong motor skill development with precise hand-eye coordination and reaction time required for its action-oriented gameplay.

Design risks

R1Dopamine pressure
0.03
R2Monetization
0.00
R3Social risk
0.00

The primary risks in Control stem from its M-rated content, including frequent violence and strong elements of fear and horror due to its paranormal themes. However, the game presents very low risks related to dopamine manipulation, monetization pressure, or social risks, as it is a single-player, one-time purchase experience without manipulative design mechanics.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~6 hReviewedApr 2026How scores are calculated →

Parents ask…

Is Control safe for kids?

LumiKin gives Control a LumiScore of 71/100, recommended for ages 17 and up. It scores well on developmental benefits with manageable risks.

What age is Control appropriate for?

LumiKin's rubric recommends a minimum age of 17+ for Control (M), based on benefits, risks, and content review.

How long should kids play Control?

LumiKin's recommended play time for Control is Up to 2 hours/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of Control?

The primary risks in Control stem from its M-rated content, including frequent violence and strong elements of fear and horror due to its paranormal themes. However, the game presents very low risks related to dopamine manipulation, monetization pressure, or social risks, as it is a single-player, one-time purchase experience without manipulative design mechanics.