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Coup

Review · Board Games · iOS · Android

Coup

Reviewed: 04 Jun 2026

iOS · Android

Banana & Co. · 2015

Ludograph rating

C

Mixed

53 /100

06010030BenefitLow riskB 45 · R 35
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

45

Risk (RIS)

35

Daily limit

60min

Age guidance

Developmental benefits

B1Cognitive
0.62
B2Social-emotional
0.40
B3Motor
0.10

Coup is a strategic card game that fosters critical thinking, problem-solving, and strategic planning through deception and manipulation. It encourages communication and negotiation skills, especially when playing with friends. The adaptive challenge of playing against human opponents or AI helps players continuously refine their skills.

Design risks

R1Compulsion-loop pressure
0.43
R2Monetization
0.04
R3Social risk
0.56

The game's competitive nature, combined with a 'taunt' chat system and ranked play, could expose players to competitive toxicity and social comparison. The use of social logins (Facebook, contacts) presents a privacy risk. While not explicitly designed for manipulation, the reward system of achievements and rank progression can encourage extended play.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSANot yet assessed·GDPR-KAssessed: concerns noted·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. Likely violations: elevated privacy risk in a children-rated or child-targeted game.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Coup safe for kids?

Ludograph gives Coup a rating of 53/100. It delivers genuine benefits but carries design risks that deserve a close look.

How long should kids play Coup?

Our session recommendation for Coup is up to 60 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Coup?

The game's competitive nature, combined with a 'taunt' chat system and ranked play, could expose players to competitive toxicity and social comparison. The use of social logins (Facebook, contacts) presents a privacy risk. While not explicitly designed for manipulation, the reward system of achievements and rank progression can encourage extended play.