Compare this game
Craft The World

Review · RPG · macOS · PC

Craft The World

Reviewed: 17 May 2026

macOS · PC

Dekovir Entertainment · 2014

Ludograph rating

B

Good

67 /100

06010030BenefitLow riskB 53 · R 9
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

53

Risk (RIS)

9

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.84
B2Social-emotional
0.07
B3Motor
0.45

Craft The World offers a rich sandbox experience that fosters cognitive skills such as problem-solving, spatial awareness, strategic thinking, critical thinking, and creativity through base building, resource management, and defense against various creatures. Players learn to adapt to randomly generated worlds and manage a growing tribe of dwarves, promoting learning transfer and adaptive challenge. The game also provides opportunities for mild hand-eye coordination and fine motor skill development.

Design risks

R1Compulsion-loop pressure
0.20
R2Monetization
0.00
R3Social risk
0.00

The game contains moderate fantasy violence against creatures like zombies and skeletons, and mild fear elements from night creatures. While there are some variable rewards and mild escalating commitment inherent in the sandbox genre, the game does not appear to employ manipulative compulsion-loop mechanics, nor does it have any monetization pressures or social risks. Representation for gender and ethnicity is minimal based on the provided description.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Craft The World safe for kids?

Ludograph gives Craft The World a rating of 67/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Craft The World appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Craft The World, based on benefits, risks, and content review.

How long should kids play Craft The World?

Our session recommendation for Craft The World is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Craft The World?

The game contains moderate fantasy violence against creatures like zombies and skeletons, and mild fear elements from night creatures. While there are some variable rewards and mild escalating commitment inherent in the sandbox genre, the game does not appear to employ manipulative compulsion-loop mechanics, nor does it have any monetization pressures or social risks. Representation for gender and