Compare this game
Crawl

Review · Action · Xbox One · PlayStation 4 · Nintendo Switch

Crawl

Reviewed: 28 May 2026

Xbox One · PlayStation 4 · Nintendo Switch · PC · macOS · Linux

Powerhoof · 2014

Ludograph rating

B

Good

61 /100

06010030BenefitLow riskB 47 · R 13
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

47

Risk (RIS)

13

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.56
B2Social-emotional
0.33
B3Motor
0.45

Crawl offers engaging strategic thinking as players switch roles between hero and monsters. It promotes adaptability and problem-solving in dynamic combat scenarios. The local multiplayer fosters teamwork and communication, especially when spirits cooperate to defeat the hero.

Design risks

R1Compulsion-loop pressure
0.17
R2Monetization
0.00
R3Social risk
0.22

The competitive nature of Crawl, where players actively work against each other, could lead to minor social friction. While not explicitly designed for compulsion-loop design, the desire to 'be the hero' and thwart others could be mildly engaging. The game's fantasy violence and occasional jump scares contribute to its risk profile.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Crawl safe for kids?

Ludograph gives Crawl a rating of 61/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Crawl appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Crawl, based on benefits, risks, and content review.

How long should kids play Crawl?

Our session recommendation for Crawl is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Crawl?

The competitive nature of Crawl, where players actively work against each other, could lead to minor social friction. While not explicitly designed for compulsion-loop design, the desire to 'be the hero' and thwart others could be mildly engaging. The game's fantasy violence and occasional jump scares contribute to its risk profile.