
Review · Action · Xbox One · PlayStation 4 · Nintendo Switch
Crawl
By the LumiKin editors
Reviewed: 28 May 2026
Xbox One · PlayStation 4 · Nintendo Switch · PC · macOS · Linux
Powerhoof · 2014
LumiScore
61/100
Good
Growth (BDS)
47
Risk (RIS)
13
Daily limit
120min
Age guidance
7+
Developmental benefits
| B1 | Cognitive | 0.56 | |
| B2 | Social-emotional | 0.33 | |
| B3 | Motor | 0.45 | |
Crawl offers engaging strategic thinking as players switch roles between hero and monsters. It promotes adaptability and problem-solving in dynamic combat scenarios. The local multiplayer fosters teamwork and communication, especially when spirits cooperate to defeat the hero.
Design risks
| R1 | Dopamine pressure | 0.17 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.22 | |
The competitive nature of Crawl, where players actively work against each other, could lead to minor social friction. While not explicitly designed for dopamine manipulation, the desire to 'be the hero' and thwart others could be mildly engaging. The game's fantasy violence and occasional jump scares contribute to its risk profile.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0–0/mo.