Review · Strategy · PC
Crazy Machines 2
By the LumiKin editors
Reviewed: 01 May 2026
PC
Fakt Software · 2007
LumiScore
65/100
Good
Crazy Machines 2 is a casual strategy game that fosters problem-solving and spatial awareness through creative Rube Goldberg-style puzzles.
Growth (BDS)
50
Risk (RIS)
9
Daily limit
120min
Age guidance
—
Developmental benefits
| B1 | Cognitive | 0.76 | |
| B2 | Social-emotional | 0.20 | |
| B3 | Motor | 0.30 | |
Crazy Machines 2 fosters significant cognitive development, particularly in problem-solving, spatial awareness, strategic thinking, critical thinking, and creativity through its engaging Rube Goldberg-style puzzles. The game encourages players to experiment, learn from trial and error, and design complex contraptions, offering a strong adaptive challenge across its 200 levels. The online community also provides opportunities for positive social interaction through sharing creations and friendly competition.
Design risks
| R1 | Dopamine pressure | 0.07 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.22 | |
The game presents minimal risks. While the online community allows for competition and sharing, direct stranger chat is absent, mitigating significant social risks. Monetization risks are virtually non-existent as the game has no microtransactions, loot boxes, or subscriptions. Dopamine manipulation is very low, primarily stemming from the satisfaction of solving puzzles and achieving high ratings.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0–0/mo.