Review · Strategy · PC
Crazy Machines 3
Reviewed: 01 May 2026
PC
Fakt Software · 2016
Ludograph rating
B
Good
67 /100
Crazy Machines 3 is a puzzle game that excels at fostering problem solving and spatial awareness through creative contraptions.
Growth (BDS)
51
Risk (RIS)
1
Daily limit
120min
Age guidance
7+
Developmental benefits
| B1 | Cognitive | 0.88 | |
| B2 | Social-emotional | 0.03 | |
| B3 | Motor | 0.30 | |
Crazy Machines 3 is a highly engaging puzzle game that excels in fostering cognitive development. It is a core mechanic for problem-solving, spatial awareness, strategic thinking, critical thinking, and creativity as players design and build complex Rube Goldberg machines. The game also promotes a deep understanding of physical systems (mathSystems) and encourages learning transfer, with an adaptive challenge provided by an infinite supply of user-generated puzzles via Steam Workshop. Players can continuously learn and apply new principles, making it a strong tool for developing engineering and logical thinking skills.
Design risks
| R1 | Compulsion-loop pressure | 0.00 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.06 | |
The game presents very low risks. Content risks are minimal, with only cartoonish, non-realistic violence (e.g., punching a statue) and no sexual content, strong language, substance references, or fear/horror elements. There are no compulsion-loop design mechanics, monetization pressures (no microtransactions, loot boxes, or subscriptions), or significant social risks. The sharing of creations on Steam Workshop could lead to mild social comparison, but this is not a core manipulative design. Overall, it's a very safe and beneficial game.
Content (not in risk score)
| R4.1 | Violence Level | 0.33 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.00 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.00 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Assessed: meets criteria·GDPR-K — Assessed: meets criteria·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.