LumiKin
Cricket Through the Ages

Review · Action · PC · iOS · Nintendo Switch

Cricket Through the Ages

By the LumiKin editors

Reviewed: 25 May 2026

PC · iOS · Nintendo Switch · macOS

Free Lives · 2019

LumiScore

46/100

Caution

Growth (BDS)

30

Risk (RIS)

1

Daily limit

120min

Age guidance

9+

Developmental benefits

B1Cognitive
0.36
B2Social-emotional
0.17
B3Motor
0.35

Cricket Through the Ages offers a humorous and accessible experience that promotes hand-eye coordination and spatial awareness through its physics-based gameplay. The variety of historical scenarios encourages creative problem-solving within its simple mechanics. Playing with a friend can foster teamwork and lighthearted communication.

Design risks

R1Dopamine pressure
0.00
R2Monetization
0.00
R3Social risk
0.06

The primary risk is the depiction of violence, though it is highly stylized and played for comedic effect, with no realistic consequences. Competitive aspects may lead to minor frustration, but the overall tone is farcical rather than genuinely toxic. There are no monetary, social, or serious content risks.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~2 hReviewedMay 2026How scores are calculated →

Parents ask…

Is Cricket Through the Ages safe for kids?

LumiKin gives Cricket Through the Ages a LumiScore of 46/100, recommended for ages 9 and up. There are notable risks worth knowing before letting kids play.

What age is Cricket Through the Ages appropriate for?

LumiKin's rubric recommends a minimum age of 9+ for Cricket Through the Ages, based on benefits, risks, and content review.

How long should kids play Cricket Through the Ages?

LumiKin's recommended play time for Cricket Through the Ages is Up to 120 min/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of Cricket Through the Ages?

The primary risk is the depiction of violence, though it is highly stylized and played for comedic effect, with no realistic consequences. Competitive aspects may lead to minor frustration, but the overall tone is farcical rather than genuinely toxic. There are no monetary, social, or serious content risks.