
Review · Adventure ·
Crushed In Time
Reviewed: 12 Jun 2026
2026
Ludograph rating
Growth (BDS)
42
Risk (RIS)
0
Daily limit
120min
Age guidance
13+
Developmental benefits
| B1 | Cognitive | 0.60 | |
| B2 | Social-emotional | 0.17 | |
| B3 | Motor | 0.35 | |
Crushed In Time, as an adventure game, likely offers significant cognitive benefits through its problem-solving, strategic thinking, and critical thinking challenges. Players will engage with narratives and lore, enhancing reading and language skills. The game's design, free from manipulative monetization, focuses on genuine engagement and exploration.
Design risks
| R1 | Compulsion-loop pressure | 0.00 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.00 | |
Given the lack of microtransactions, subscriptions, and social features, Crushed In Time presents very low risks related to compulsion-loop design, monetization pressure, and social interaction. Content risks are assumed to be moderate, typical for an adventure game, with some mild violence and language possible, but without explicit sexual content, substance references, or strong horror elements.
Content (not in risk score)
| R4.1 | Violence Level | 0.67 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.33 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.33 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Assessed: meets criteria·GDPR-K — Assessed: meets criteria·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.