Compare this game
Cube revenge (Idkwtph)

Review · Fighting · PC

Cube revenge (Idkwtph)

Reviewed: 09 May 2026

PC

NBFemboy · 2022

Ludograph rating

D

Caution

33 /100

Cube revenge (Idkwtph) is a fighting game that builds problem solving, strategic thinking, and hand-eye coordination by exploiting enemy weaknesses.

06010030BenefitLow riskB 20 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

20

Risk (RIS)

0

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.22
B2Social-emotional
0.00
B3Motor
0.45

Cube Revenge offers some basic cognitive benefits through its strategic thinking and problem-solving elements, as players learn to exploit enemy weaknesses for higher scores. It also provides moderate motor skill development in hand-eye coordination, fine motor control, and reaction time due to its fast-paced combat.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The game presents minimal risks. There is no monetization, social interaction, or compulsion-loop design. The content risk is very low, with only mild, abstract violence.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Cube revenge (Idkwtph) safe for kids?

Ludograph gives Cube revenge (Idkwtph) a rating of 33/100, recommended for ages 7 and up. There are notable risks worth knowing before letting kids play.

What age is Cube revenge (Idkwtph) appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Cube revenge (Idkwtph), based on benefits, risks, and content review.

How long should kids play Cube revenge (Idkwtph)?

Our session recommendation for Cube revenge (Idkwtph) is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Cube revenge (Idkwtph)?

The game presents minimal risks. There is no monetization, social interaction, or compulsion-loop design. The content risk is very low, with only mild, abstract violence.