Compare this game
cube90

Review · Action · iOS

cube90

Reviewed: 28 Jun 2026

iOS

58works · 2018

Ludograph rating

C

Mixed

47 /100

06010030BenefitLow riskB 31 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

31

Risk (RIS)

0

Daily limit

120min

Age guidance

10+

Developmental benefits

B1Cognitive
0.48
B2Social-emotional
0.00
B3Motor
0.35

cube90 offers a straightforward puzzle experience that enhances spatial awareness, problem-solving, and strategic thinking through its core mechanic of guiding a rolling cube and utilizing various gimmicks. It also helps develop hand-eye coordination and fine motor skills with its tap-based controls.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

cube90 presents minimal risks, with no compulsion-loop design, monetization pressures, social risks, or concerning content. The primary challenge is the inherent difficulty of the puzzles, which may lead to some frustration but does not involve manipulative design.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is cube90 safe for kids?

Ludograph gives cube90 a rating of 47/100. It delivers genuine benefits but carries design risks that deserve a close look.

How long should kids play cube90?

Our session recommendation for cube90 is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of cube90?

cube90 presents minimal risks, with no compulsion-loop design, monetization pressures, social risks, or concerning content. The primary challenge is the inherent difficulty of the puzzles, which may lead to some frustration but does not involve manipulative design.