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Cut the Rope: Magic

Review · Arcade · Android · iOS

Cut the Rope: Magic

Reviewed: 12 May 2026

Android · iOS

ZeptoLab · 2015

Ludograph rating

D

Caution

44 /100

Cut the Rope: Magic is a puzzle game that fosters problem-solving, spatial awareness, and strategic thinking through engaging challenges.

06010030BenefitLow riskB 30 · R 21
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

30

Risk (RIS)

21

Daily limit

90min

Age guidance

10+

Developmental benefits

B1Cognitive
0.76
B2Social-emotional
0.13
B3Motor
0.35

Cut the Rope: Magic challenges players with engaging physics-based puzzles, fostering strong problem-solving, spatial awareness, strategic thinking, and critical thinking skills. The introduction of new transformations encourages adaptive learning and creative approaches to overcoming obstacles.

Design risks

R1Compulsion-loop pressure
0.23
R2Monetization
0.17
R3Social risk
0.17

While primarily a benign puzzle game, Cut the Rope: Magic, like many mobile games, may use notifications that could encourage prolonged play. The game's child-targeted nature means parents should monitor screen time to ensure a balanced digital diet.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: concerns noted·GDPR-KAssessed: concerns noted·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. Likely violations: monetisation that deliberately targets children.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. Likely violations: profiling or targeting of children for marketing.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Cut the Rope: Magic safe for kids?

Ludograph gives Cut the Rope: Magic a rating of 44/100. There are notable risks worth knowing before letting kids play.

How long should kids play Cut the Rope: Magic?

Our session recommendation for Cut the Rope: Magic is up to 90 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Cut the Rope: Magic?

While primarily a benign puzzle game, Cut the Rope: Magic, like many mobile games, may use notifications that could encourage prolonged play. The game's child-targeted nature means parents should monitor screen time to ensure a balanced digital diet.