Review · Action · Android · iOS
Cut the Rope: Time Travel
Reviewed: 12 May 2026
Android · iOS
ZeptoLab · 2013
Ludograph rating
C
Mixed
45 /100
Cut the Rope: Time Travel is a puzzle game that significantly challenges problem solving and spatial awareness, offering an adaptive challenge.
Growth (BDS)
32
Risk (RIS)
25
Daily limit
90min
Age guidance
10+
Developmental benefits
| B1 | Cognitive | 0.56 | |
| B2 | Social-emotional | 0.00 | |
| B3 | Motor | 0.65 | |
Cut the Rope: Time Travel offers a delightful and engaging puzzle experience that significantly challenges problem-solving and spatial awareness skills. Players must strategically analyze each level, predict physics-based interactions, and adapt to new mechanics as they progress. The game's clear level structure and immediate feedback make it easy to learn and transfer skills to new challenges. It's a great tool for developing quick thinking and fine motor control.
Design risks
| R1 | Compulsion-loop pressure | 0.03 | |
| R2 | Monetization | 0.04 | |
| R3 | Social risk | 0.00 | |
The primary risk in Cut the Rope: Time Travel is the potential for mild frustration due to challenging puzzles, though this is mitigated by the game's encouraging design. While there are no direct monetary risks, the game does feature some indirect child-targeting through its association with a popular YouTube cartoon, which could subtly influence engagement with related content. The game is otherwise very low-risk.
Content (not in risk score)
| R4.1 | Violence Level | 0.00 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.00 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.00 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Not yet assessed·GDPR-K — Not yet assessed·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.