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Cut the Rope: Time Travel

Review · Action · Android · iOS

Cut the Rope: Time Travel

Reviewed: 12 May 2026

Android · iOS

ZeptoLab · 2013

Ludograph rating

C

Mixed

45 /100

Cut the Rope: Time Travel is a puzzle game that significantly challenges problem solving and spatial awareness, offering an adaptive challenge.

06010030BenefitLow riskB 32 · R 25
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

32

Risk (RIS)

25

Daily limit

90min

Age guidance

10+

Developmental benefits

B1Cognitive
0.56
B2Social-emotional
0.00
B3Motor
0.65

Cut the Rope: Time Travel offers a delightful and engaging puzzle experience that significantly challenges problem-solving and spatial awareness skills. Players must strategically analyze each level, predict physics-based interactions, and adapt to new mechanics as they progress. The game's clear level structure and immediate feedback make it easy to learn and transfer skills to new challenges. It's a great tool for developing quick thinking and fine motor control.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.04
R3Social risk
0.00

The primary risk in Cut the Rope: Time Travel is the potential for mild frustration due to challenging puzzles, though this is mitigated by the game's encouraging design. While there are no direct monetary risks, the game does feature some indirect child-targeting through its association with a popular YouTube cartoon, which could subtly influence engagement with related content. The game is otherwise very low-risk.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSANot yet assessed·GDPR-KNot yet assessed·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Cut the Rope: Time Travel safe for kids?

Ludograph gives Cut the Rope: Time Travel a rating of 45/100. It delivers genuine benefits but carries design risks that deserve a close look.

How long should kids play Cut the Rope: Time Travel?

Our session recommendation for Cut the Rope: Time Travel is up to 90 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Cut the Rope: Time Travel?

The primary risk in Cut the Rope: Time Travel is the potential for mild frustration due to challenging puzzles, though this is mitigated by the game's encouraging design. While there are no direct monetary risks, the game does feature some indirect child-targeting through its association with a popular YouTube cartoon, which could subtly influence engagement with related content. The game is other