Compare this game
DAIMON BLADES

Review · Action · PC

DAIMON BLADES

Reviewed: 14 Jun 2026

PC

Streumon Studio · 2025

Ludograph rating

A

Recommended

69 /100

06010030BenefitLow riskB 65 · R 27
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

65

Risk (RIS)

27

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.70
B2Social-emotional
0.53
B3Motor
0.70

DAIMON BLADES offers significant cognitive benefits through its roguelike progression, demanding high levels of problem-solving, strategic thinking, and adaptive challenge as players master unique weapon builds and overcome diverse enemies. The online co-op mode fosters teamwork and communication, enhancing social interaction.

Design risks

R1Compulsion-loop pressure
0.50
R2Monetization
0.00
R3Social risk
0.17

The game incorporates several compulsion-loop design mechanics, such as variable rewards from unique Daimon weapons and loot, and a strong sense of escalating commitment due to permanent upgrades between runs. While roguelike runs provide natural stopping points, the desire for 'one more run' to gain permanent power can make it hard to disengage. Online co-op introduces a moderate risk of interaction with strangers. Content-wise, the game features intense, brutal violence and strong horror themes.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
1.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: concerns noted·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. Likely violations: unmoderated stranger contact that likely exposes personal data.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is DAIMON BLADES safe for kids?

Ludograph gives DAIMON BLADES a rating of 69/100, recommended for ages 17 and up. It scores well on developmental benefits with manageable risks.

What age is DAIMON BLADES appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for DAIMON BLADES, based on benefits, risks, and content review.

How long should kids play DAIMON BLADES?

We don't publish a daily session budget for DAIMON BLADES: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of DAIMON BLADES?

The game incorporates several compulsion-loop design mechanics, such as variable rewards from unique Daimon weapons and loot, and a strong sense of escalating commitment due to permanent upgrades between runs. While roguelike runs provide natural stopping points, the desire for 'one more run' to gain permanent power can make it hard to disengage. Online co-op introduces a moderate risk of interact