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David.

Review · Action · iOS · macOS · PC

David.

Reviewed: 02 Jun 2026

iOS · macOS · PC

Fermenter Games · 2014

Ludograph rating

A

Recommended

71 /100

06010030BenefitLow riskB 55 · R 2
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

55

Risk (RIS)

2

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.76
B2Social-emotional
0.13
B3Motor
0.65

David's physics-based slingshot gameplay strongly develops cognitive skills such as problem-solving, spatial awareness, strategic thinking, and critical thinking. The game's intentionally high difficulty also fosters emotional regulation and resilience as players learn to overcome challenges and adapt their strategies.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.00

This game presents very low risks. There are no manipulative compulsion-loop mechanics, monetization pressures, or social risks like stranger chat or competitive toxicity. Content risks are minimal, with abstracted violence suitable for its E10+ rating.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is David. safe for kids?

Ludograph gives David. a rating of 71/100, recommended for ages 7 and up. It scores well on developmental benefits with manageable risks.

What age is David. appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for David., based on benefits, risks, and content review. That is more lenient than ESRB E10+: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play David.?

Our session recommendation for David. is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of David.?

This game presents very low risks. There are no manipulative compulsion-loop mechanics, monetization pressures, or social risks like stranger chat or competitive toxicity. Content risks are minimal, with abstracted violence suitable for its E10+ rating.