Compare this game
Day of Defeat

Review · Action · macOS · PC · Linux

Day of Defeat

Reviewed: 15 May 2026

macOS · PC · Linux

Valve Software · 2003

Ludograph rating

A

Recommended

71 /100

06010030BenefitLow riskB 56 · R 1
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

56

Risk (RIS)

1

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.62
B2Social-emotional
0.33
B3Motor
0.75

Day of Defeat is a skill-based multiplayer first-person shooter that strongly promotes cognitive skills such as spatial awareness, strategic thinking, critical thinking, and adaptive challenge through its objective-based gameplay. It also fosters teamwork and communication within its competitive environment, while demanding high levels of hand-eye coordination, fine motor skills, and reaction time.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.06

The primary risk in Day of Defeat is its realistic depiction of World War II violence. While the game avoids manipulative compulsion-loop mechanics, monetization pressures, or significant social risks due to its design (e.g., no stranger chat), its competitive nature could lead to minor competitive toxicity. The historical setting also results in limited representation.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Day of Defeat safe for kids?

Ludograph gives Day of Defeat a rating of 71/100, recommended for ages 17 and up. It scores well on developmental benefits with manageable risks.

What age is Day of Defeat appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for Day of Defeat, based on benefits, risks, and content review.

How long should kids play Day of Defeat?

We don't publish a daily session budget for Day of Defeat: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of Day of Defeat?

The primary risk in Day of Defeat is its realistic depiction of World War II violence. While the game avoids manipulative compulsion-loop mechanics, monetization pressures, or significant social risks due to its design (e.g., no stranger chat), its competitive nature could lead to minor competitive toxicity. The historical setting also results in limited representation.