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DeAnima

Review · RPG · PC

DeAnima

Reviewed: 13 Jun 2026

PC

2025

Ludograph rating

B

Good

60 /100

06010030BenefitLow riskB 44 · R 5
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

44

Risk (RIS)

5

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.72
B2Social-emotional
0.03
B3Motor
0.35

DeAnima offers significant cognitive benefits through its challenging roguelike gameplay, demanding high levels of problem-solving, strategic thinking, critical thinking, memory, and adaptive learning. Players must constantly learn from their mistakes and adapt their strategies to overcome brutal challenges.

Design risks

R1Compulsion-loop pressure
0.10
R2Monetization
0.00
R3Social risk
0.00

The primary risks associated with DeAnima are related to its challenging content, including moderate violence and potentially some fear/horror elements inherent in dungeon exploration. However, it exhibits very low risks concerning compulsion-loop design, monetization, and social interaction due to its single-player nature and lack of microtransactions or manipulative design mechanics.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is DeAnima safe for kids?

Ludograph gives DeAnima a rating of 60/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is DeAnima appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for DeAnima, based on benefits, risks, and content review.

How long should kids play DeAnima?

Our session recommendation for DeAnima is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of DeAnima?

The primary risks associated with DeAnima are related to its challenging content, including moderate violence and potentially some fear/horror elements inherent in dungeon exploration. However, it exhibits very low risks concerning compulsion-loop design, monetization, and social interaction due to its single-player nature and lack of microtransactions or manipulative design mechanics.