Review · Platformer · PC · Web
Dearest Child
Reviewed: 01 May 2026
PC · Web
RedactedUser · 2020
Ludograph rating
B
Good
60 /100
Dearest Child is a horror-themed platformer that develops hand-eye coordination and fine motor skills, but is suited for older kids due to its content.
Growth (BDS)
43
Risk (RIS)
0
Daily limit
120min
Age guidance
13+
Developmental benefits
| B1 | Cognitive | 0.42 | |
| B2 | Social-emotional | 0.23 | |
| B3 | Motor | 0.75 | |
Dearest Child, a horror-themed cinematic platformer, offers engagement through its narrative and platforming challenges. Players will develop hand-eye coordination, fine motor skills, and reaction time while navigating its world. The horror theme can also help in emotional regulation and empathy for characters.
Design risks
| R1 | Compulsion-loop pressure | 0.00 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.00 | |
The horror theme of Dearest Child means it contains elements of fear and potential violence, which may not be suitable for all players. While it avoids common monetization and social risks, the content itself should be considered.
Content (not in risk score)
| R4.1 | Violence Level | 0.67 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.33 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 1.00 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Assessed: meets criteria·GDPR-K — Assessed: meets criteria·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.