
Deceit
LumiScore
out of 100
Appropriate for ages 17+ with parental supervision
Growth
45/100
Developing
Growth Value
Risk
6/100
LOW
Engagement Patterns
Heads up
Parent Pro-Tip
This game involves strong elements of social deception, horror, and suspense. Players will need to use their wits and communication skills to survive, but they may also encounter intense social pressure and potentially toxic competitive behavior from other players. The horror aspects are a core part of the gameplay.
Benefits
Top Skills Developed
Development Areas
What your child develops
Deceit is a multiplayer horror game that strongly encourages strategic thinking, critical analysis of player behavior, and adaptive problem-solving under pressure. Players must quickly assess situations, make difficult decisions about trust, and communicate effectively (even with limited tools) to survive or achieve their goals. The game also fosters emotional regulation as players navigate tense and deceptive social dynamics.
Risks
Variable rewards, streaks, FOMO events, and other engagement mechanics
In-app purchases, pay-to-win elements, and spending prompts
Social obligation, competitive toxicity, stranger interaction
Violence, language, and other content factors — context depends on age
Content risk is displayed separately and does not affect the time recommendation.
What to watch for
The primary risks in Deceit stem from its competitive and deceptive social environment, which can lead to competitive toxicity among players. The horror elements, including jump scares and constant tension, contribute to a significant fear/horror content level. While there are no direct monetization risks or extensive dopamine manipulation, the intense social pressure and potential for negative interactions are key considerations. Violence is a core component, though not depicted in a trivialized or gratuitous manner beyond the context of survival.
Detected Tactics
✓ No manipulative tactics detected
Regulatory Compliance
Tap a badge for details. Grey = not yet assessed.