
Review · Action · PC
Deceit
Reviewed: 15 May 2026
PC
Automaton · 2017
Ludograph rating
Growth (BDS)
45
Risk (RIS)
6
Daily limit
–
Age guidance
17+
Developmental benefits
| B1 | Cognitive | 0.54 | |
| B2 | Social-emotional | 0.37 | |
| B3 | Motor | 0.35 | |
Deceit is a multiplayer horror game that strongly encourages strategic thinking, critical analysis of player behavior, and adaptive problem-solving under pressure. Players must quickly assess situations, make difficult decisions about trust, and communicate effectively (even with limited tools) to survive or achieve their goals. The game also fosters emotional regulation as players navigate tense and deceptive social dynamics.
Design risks
| R1 | Compulsion-loop pressure | 0.00 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.22 | |
The primary risks in Deceit stem from its competitive and deceptive social environment, which can lead to competitive toxicity among players. The horror elements, including jump scares and constant tension, contribute to a significant fear/horror content level. While there are no direct monetization risks or extensive compulsion-loop design, the intense social pressure and potential for negative interactions are key considerations. Violence is a core component, though not depicted in a trivialized or gratuitous manner beyond the context of survival.
Content (not in risk score)
| R4.1 | Violence Level | 1.00 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.33 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 1.00 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Assessed: meets criteria·GDPR-K — Assessed: meets criteria·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.