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Degrees

Review · Racing · PC

Degrees

Reviewed: 24 May 2026

PC

GiBar · 2018

Ludograph rating

D

Caution

36 /100

06010030BenefitLow riskB 22 · R 7
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

22

Risk (RIS)

7

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.30
B2Social-emotional
0.00
B3Motor
0.35

Degrees is a racing game that primarily engages players' problem-solving, spatial awareness, strategic thinking, hand-eye coordination, and reaction time as they try to evade hunters. The adaptive challenge of escaping hunters in a top-down view requires players to constantly assess their surroundings and plan their movements.

Design risks

R1Compulsion-loop pressure
0.13
R2Monetization
0.00
R3Social risk
0.06

The game's primary risks stem from mild compulsion-loop design through achievements, potential infinite play loops, and variable rewards from successful avoidances. Competitive toxicity in multiplayer mode is a minor risk. However, with no microtransactions, loot boxes, or subscriptions, financial risks are absent, and there are no social risks related to stranger chat or social comparison.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Degrees safe for kids?

Ludograph gives Degrees a rating of 36/100. There are notable risks worth knowing before letting kids play.

How long should kids play Degrees?

Our session recommendation for Degrees is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Degrees?

The game's primary risks stem from mild compulsion-loop design through achievements, potential infinite play loops, and variable rewards from successful avoidances. Competitive toxicity in multiplayer mode is a minor risk. However, with no microtransactions, loot boxes, or subscriptions, financial risks are absent, and there are no social risks related to stranger chat or social comparison.