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Descent of Tendo

Review · RPG · iOS

Descent of Tendo

Reviewed: 15 May 2026

iOS

大展 陆 · 2022

Ludograph rating

D

Caution

39 /100

06010030BenefitLow riskB 27 · R 33
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

27

Risk (RIS)

33

Daily limit

60min

Age guidance

7+

Developmental benefits

B1Cognitive
0.44
B2Social-emotional
0.10
B3Motor
0.10

Descent of Tendo offers strategic thinking through ninja upgrades and dungeon progression, along with light social interaction by visiting friends. Its AFK nature allows for flexible play, and the card-based combat engages reading and math skills.

Design risks

R1Compulsion-loop pressure
0.63
R2Monetization
0.00
R3Social risk
0.17

The game employs several compulsion-loop design techniques, such as variable rewards from gifts and continuous progression mechanics, which can encourage extended play. While monetization risks are absent, mild social comparison might arise from visiting friends' housing.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KNot yet assessed·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Descent of Tendo safe for kids?

Ludograph gives Descent of Tendo a rating of 39/100, recommended for ages 7 and up. There are notable risks worth knowing before letting kids play.

What age is Descent of Tendo appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Descent of Tendo, based on benefits, risks, and content review. That is more lenient than ESRB T: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play Descent of Tendo?

Our session recommendation for Descent of Tendo is up to 60 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Descent of Tendo?

The game employs several compulsion-loop design techniques, such as variable rewards from gifts and continuous progression mechanics, which can encourage extended play. While monetization risks are absent, mild social comparison might arise from visiting friends' housing.