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Shin Megami Tensei: Devil Summoner - Raidou Kuzunoha vs. the Soulless Army

Review · Action · PlayStation 2 · PlayStation 3

Shin Megami Tensei: Devil Summoner - Raidou Kuzunoha vs. the Soulless Army

Reviewed: 30 Apr 2026

PlayStation 2 · PlayStation 3

Atlus · 2006

Ludograph rating

A

Recommended

73 /100

Shin Megami Tensei: Devil Summoner - Raidou Kuzunoha vs. the Soulless Army is an RPG that develops strategic thinking and reading skills, but has mature themes like violence and occult references.

06010030BenefitLow riskB 58 · R 2
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

58

Risk (RIS)

2

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.80
B2Social-emotional
0.33
B3Motor
0.40

Shin Megami Tensei: Devil Summoner - Raidou Kuzunoha vs. the Soulless Army offers a rich, story-driven action RPG experience that encourages strategic thinking, problem-solving, and critical analysis through its unique demon fusion and combat systems. Players will engage with complex narratives, develop empathy for characters, and enhance their reading and mathematical skills through extensive lore and stat management.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.00

While a single-player experience with no monetization or social risks, the game's mature themes, including violence, suggestive content, and occult references, may not be suitable for younger audiences. The game's challenging nature may also require emotional regulation during difficult combat encounters.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
0.33
R4.3Language
0.67
R4.4Substance References
0.33
R4.5Fear / Horror
0.67

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Shin Megami Tensei: Devil Summoner - Raidou Kuzunoha vs. the Soulless Army safe for kids?

Ludograph gives Shin Megami Tensei: Devil Summoner - Raidou Kuzunoha vs. the Soulless Army a rating of 73/100, recommended for ages 17 and up. It scores well on developmental benefits with manageable risks.

What age is Shin Megami Tensei: Devil Summoner - Raidou Kuzunoha vs. the Soulless Army appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for Shin Megami Tensei: Devil Summoner - Raidou Kuzunoha vs. the Soulless Army, based on benefits, risks, and content review.

How long should kids play Shin Megami Tensei: Devil Summoner - Raidou Kuzunoha vs. the Soulless Army?

We don't publish a daily session budget for Shin Megami Tensei: Devil Summoner - Raidou Kuzunoha vs. the Soulless Army: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of Shin Megami Tensei: Devil Summoner - Raidou Kuzunoha vs. the Soulless Army?

While a single-player experience with no monetization or social risks, the game's mature themes, including violence, suggestive content, and occult references, may not be suitable for younger audiences. The game's challenging nature may also require emotional regulation during difficult combat encounters.