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Devious Dungeon

Review · Action · PC · iOS · Android

Devious Dungeon

Reviewed: 18 May 2026

PC · iOS · Android · PlayStation 4 · Nintendo Switch · Xbox One

Noodlecake Studios · 2014

Ludograph rating

D

Caution

38 /100

06010030BenefitLow riskB 24 · R 3
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

24

Risk (RIS)

3

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.34
B2Social-emotional
0.00
B3Motor
0.35

Devious Dungeon offers opportunities for players to develop problem-solving, spatial awareness, and strategic thinking skills through its action-platformer gameplay. The level randomization and RPG-style upgrades provide adaptive challenge and encourage learning transfer.

Design risks

R1Compulsion-loop pressure
0.07
R2Monetization
0.00
R3Social risk
0.00

The game contains mild cartoon violence, but generally poses low risks in terms of compulsion-loop design, monetization, and social interaction.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Devious Dungeon safe for kids?

Ludograph gives Devious Dungeon a rating of 38/100, recommended for ages 7 and up. There are notable risks worth knowing before letting kids play.

What age is Devious Dungeon appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Devious Dungeon, based on benefits, risks, and content review. That is more lenient than ESRB T: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play Devious Dungeon?

Our session recommendation for Devious Dungeon is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Devious Dungeon?

The game contains mild cartoon violence, but generally poses low risks in terms of compulsion-loop design, monetization, and social interaction.