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DEVOSE

Review · Action · PC

DEVOSE

Reviewed: 19 Jun 2026

PC

Nosmo Studio · 2025

Ludograph rating

A

Recommended

74 /100

06010030BenefitLow riskB 61 · R 4
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

61

Risk (RIS)

4

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.68
B2Social-emotional
0.67
B3Motor
0.35

DEVOSE strongly promotes cognitive skills such as problem-solving, strategic thinking, critical thinking, and adaptive learning, as players must constantly deduce and adapt to changing monster behaviors without a HUD or map. It also fosters excellent teamwork and communication as players collaborate to survive and achieve objectives. Emotional regulation is also developed as players navigate intense horror scenarios.

Design risks

R1Compulsion-loop pressure
0.07
R2Monetization
0.00
R3Social risk
0.06

The primary risks in DEVOSE are related to its horror content, which involves fear and some violence. While it is a cooperative game, there might be a minor social obligation to teammates. The game avoids manipulative design, monetization pressures, and direct social risks like stranger chat.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
1.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is DEVOSE safe for kids?

Ludograph gives DEVOSE a rating of 74/100, recommended for ages 13 and up. It scores well on developmental benefits with manageable risks.

What age is DEVOSE appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for DEVOSE, based on benefits, risks, and content review.

How long should kids play DEVOSE?

Our session recommendation for DEVOSE is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of DEVOSE?

The primary risks in DEVOSE are related to its horror content, which involves fear and some violence. While it is a cooperative game, there might be a minor social obligation to teammates. The game avoids manipulative design, monetization pressures, and direct social risks like stranger chat.