
Review · Strategy · PC
Dice of Kalma
Reviewed: 18 Jun 2026
PC
Pepperbox Studios · 2025
Ludograph rating
Growth (BDS)
44
Risk (RIS)
23
Daily limit
90min
Age guidance
7+
Developmental benefits
| B1 | Cognitive | 0.78 | |
| B2 | Social-emotional | 0.10 | |
| B3 | Motor | 0.10 | |
Dice of Kalma offers significant cognitive benefits, particularly in strategic thinking, critical thinking, and problem-solving through its deckbuilding and dice manipulation mechanics. Players will develop math systems understanding, learn from trial and error, and adapt to new challenges inherent in its roguelike design. The game encourages creativity in deck construction and requires memory and attention to detail.
Design risks
| R1 | Compulsion-loop pressure | 0.50 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.00 | |
The primary risks in Dice of Kalma stem from its roguelike nature, which can leverage variable rewards and the desire for 'just one more run' to encourage extended play. Players may experience some loss aversion when a run ends. The thematic content involves the underworld and skulls, which contributes to a mild level of violence and fear.
Content (not in risk score)
| R4.1 | Violence Level | 0.33 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.00 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.33 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Assessed: meets criteria·GDPR-K — Assessed: meets criteria·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.