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Digimon Story Cyber Sleuth: Hacker’s Memory

Review · RPG · PlayStation 4 · PS Vita

Digimon Story Cyber Sleuth: Hacker’s Memory

Reviewed: 01 May 2026

PlayStation 4 · PS Vita

Media.Vision · 2018

Ludograph rating

B

Good

58 /100

Digimon Story Cyber Sleuth: Hacker’s Memory is an RPG that builds problem solving, strategic thinking, and critical thinking through strategic combat.

06010030BenefitLow riskB 41 · R 3
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

41

Risk (RIS)

3

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.56
B2Social-emotional
0.33
B3Motor
0.15

Digimon Story Cyber Sleuth: Hacker’s Memory offers significant cognitive benefits through its strategic turn-based combat, requiring players to problem-solve, think critically, and plan their Digimon team compositions. The rich narrative encourages reading comprehension and ethical reasoning as players unravel a mystery and protect their loved ones.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.06

This game presents very low risks in terms of compulsion-loop design, monetization pressure, and social risks, as it lacks microtransactions, loot boxes, and extensive online social features. Content risks are moderate, with stylized violence and mild language typical of a Teen-rated game.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Digimon Story Cyber Sleuth: Hacker’s Memory safe for kids?

Ludograph gives Digimon Story Cyber Sleuth: Hacker’s Memory a rating of 58/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Digimon Story Cyber Sleuth: Hacker’s Memory appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Digimon Story Cyber Sleuth: Hacker’s Memory, based on benefits, risks, and content review.

How long should kids play Digimon Story Cyber Sleuth: Hacker’s Memory?

Our session recommendation for Digimon Story Cyber Sleuth: Hacker’s Memory is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Digimon Story Cyber Sleuth: Hacker’s Memory?

This game presents very low risks in terms of compulsion-loop design, monetization pressure, and social risks, as it lacks microtransactions, loot boxes, and extensive online social features. Content risks are moderate, with stylized violence and mild language typical of a Teen-rated game.