LumiKin
Digimon Story Cyber Sleuth: Hacker’s Memory

Review · RPG · PlayStation 4 · PS Vita

Digimon Story Cyber Sleuth: Hacker’s Memory

By the LumiKin editors

Reviewed: 01 May 2026

PlayStation 4 · PS Vita

Media.Vision · 2018

LumiScore

58/100

Good

Digimon Story Cyber Sleuth: Hacker’s Memory is an RPG that builds problem solving, strategic thinking, and critical thinking through strategic combat.

Growth (BDS)

41

Risk (RIS)

3

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.56
B2Social-emotional
0.33
B3Motor
0.15

Digimon Story Cyber Sleuth: Hacker’s Memory offers significant cognitive benefits through its strategic turn-based combat, requiring players to problem-solve, think critically, and plan their Digimon team compositions. The rich narrative encourages reading comprehension and ethical reasoning as players unravel a mystery and protect their loved ones.

Design risks

R1Dopamine pressure
0.03
R2Monetization
0.00
R3Social risk
0.06

This game presents very low risks in terms of dopamine manipulation, monetization pressure, and social risks, as it lacks microtransactions, loot boxes, and extensive online social features. Content risks are moderate, with stylized violence and mild language typical of a Teen-rated game.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.

Parents ask…

Is Digimon Story Cyber Sleuth: Hacker’s Memory safe for kids?

LumiKin gives Digimon Story Cyber Sleuth: Hacker’s Memory a LumiScore of 58/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Digimon Story Cyber Sleuth: Hacker’s Memory appropriate for?

LumiKin's rubric recommends a minimum age of 13+ for Digimon Story Cyber Sleuth: Hacker’s Memory (T), based on benefits, risks, and content review.

How long should kids play Digimon Story Cyber Sleuth: Hacker’s Memory?

LumiKin's recommended play time for Digimon Story Cyber Sleuth: Hacker’s Memory is Up to 2 hours/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of Digimon Story Cyber Sleuth: Hacker’s Memory?

This game presents very low risks in terms of dopamine manipulation, monetization pressure, and social risks, as it lacks microtransactions, loot boxes, and extensive online social features. Content risks are moderate, with stylized violence and mild language typical of a Teen-rated game.