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Disney’s Aladdin (1993)

Review · Action · SNES · Game Boy Advance

Disney’s Aladdin (1993)

Reviewed: 01 May 2026

SNES · Game Boy Advance

Disney Interactive Studios · 1993

Ludograph rating

D

Caution

38 /100

Disney’s Aladdin (1993) is a classic platformer that develops problem-solving and spatial awareness through navigating obstacles and finding hidden items.

06010030BenefitLow riskB 24 · R 5
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

24

Risk (RIS)

5

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.30
B2Social-emotional
0.00
B3Motor
0.45

Disney's Aladdin (1993) is a classic platformer that exercises basic cognitive skills like problem-solving, spatial awareness, and memory, as players navigate levels, avoid obstacles, and locate hidden items. It also requires hand-eye coordination, fine motor skills, and reaction time to jump on enemies and avoid attacks.

Design risks

R1Compulsion-loop pressure
0.10
R2Monetization
0.00
R3Social risk
0.00

The game has minimal risks. Some mild cartoon violence is present when Aladdin jumps on enemies or throws apples, but there is no gore or lasting consequences. There are some minor compulsion-loop design mechanics related to collecting gems and bonus stages, but these are not designed to be exploitative.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Disney’s Aladdin (1993) safe for kids?

Ludograph gives Disney’s Aladdin (1993) a rating of 38/100, recommended for ages 7 and up. There are notable risks worth knowing before letting kids play.

What age is Disney’s Aladdin (1993) appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Disney’s Aladdin (1993), based on benefits, risks, and content review. That is stricter than ESRB E, because our assessment weighs behavioral design risks, not just content.

How long should kids play Disney’s Aladdin (1993)?

Our session recommendation for Disney’s Aladdin (1993) is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Disney’s Aladdin (1993)?

The game has minimal risks. Some mild cartoon violence is present when Aladdin jumps on enemies or throws apples, but there is no gore or lasting consequences. There are some minor compulsion-loop design mechanics related to collecting gems and bonus stages, but these are not designed to be exploitative.