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Dissembler

Review · Casual · Linux · Android · PC

Dissembler

Reviewed: 25 May 2026

Linux · Android · PC · iOS · macOS

Ian MacLarty · 2018

Ludograph rating

C

Mixed

45 /100

06010030BenefitLow riskB 30 · R 9
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

30

Risk (RIS)

9

Daily limit

120min

Age guidance

6+

Developmental benefits

B1Cognitive
0.56
B2Social-emotional
0.00
B3Motor
0.10

Dissembler is a thoughtfully designed puzzle game that sharpens cognitive skills like problem-solving, strategic thinking, and critical analysis. Its gentle learning curve and penalty-free experimentation foster a positive and engaging environment for intellectual growth. The game's minimalist aesthetic and calming soundtrack contribute to a focused and stress-reducing experience.

Design risks

R1Compulsion-loop pressure
0.10
R2Monetization
0.00
R3Social risk
0.17

While largely benign, the presence of online leaderboards in the infinite mode could introduce mild social comparison or competitive pressure for some players. However, the game's core design prioritizes individual puzzle-solving over external validation.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Dissembler safe for kids?

Ludograph gives Dissembler a rating of 45/100. It delivers genuine benefits but carries design risks that deserve a close look.

How long should kids play Dissembler?

Our session recommendation for Dissembler is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Dissembler?

While largely benign, the presence of online leaderboards in the infinite mode could introduce mild social comparison or competitive pressure for some players. However, the game's core design prioritizes individual puzzle-solving over external validation.