LumiKin
Distraint 2

Review · Adventure · iOS · Nintendo Switch · Android

Distraint 2

By the LumiKin editors

Reviewed: 16 May 2026

iOS · Nintendo Switch · Android · PlayStation 4 · PC · Xbox One

Jesse Makkonen · 2018

LumiScore

39/100

Caution

Growth (BDS)

24

Risk (RIS)

0

Daily limit

120min

Age guidance

T

Developmental benefits

B1Cognitive
0.36
B2Social-emotional
0.10
B3Motor
0.15

Distraint 2 offers a compelling narrative experience that engages players with its complex story and intriguing twists. The puzzle-solving elements encourage problem-solving, critical thinking, and memory, while the dark humor provides a unique emotional dimension. The game's focus on 'restoring hope and finding purpose' can also provide a thought-provoking experience.

Design risks

R1Dopamine pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The primary risks in Distraint 2 stem from its psychological horror genre, which features a sinister and dark story that may be intense for some players. The game's themes and atmosphere could evoke fear and anxiety, and its ESRB T rating indicates content that may not be suitable for younger audiences. However, it lacks common manipulative design mechanics, monetization pressures, or social risks often found in other games.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~3 hReviewedMay 2026How scores are calculated →

Parents ask…

Is Distraint 2 safe for kids?

LumiKin gives Distraint 2 a LumiScore of 39/100. There are notable risks worth knowing before letting kids play.

How long should kids play Distraint 2?

LumiKin's recommended play time for Distraint 2 is Up to 2 hours/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of Distraint 2?

The primary risks in Distraint 2 stem from its psychological horror genre, which features a sinister and dark story that may be intense for some players. The game's themes and atmosphere could evoke fear and anxiety, and its ESRB T rating indicates content that may not be suitable for younger audiences. However, it lacks common manipulative design mechanics, monetization pressures, or social risks