
Review · RPG · iOS
DIY Slime How to Make Slime
Reviewed: 28 Jun 2026
iOS
Ghulam Ayesha · 2018
Ludograph rating
Growth (BDS)
26
Risk (RIS)
7
Daily limit
120min
Age guidance
–
Developmental benefits
| B1 | Cognitive | 0.40 | |
| B2 | Social-emotional | 0.00 | |
| B3 | Motor | 0.30 | |
This game fosters creativity and practical learning by guiding children through the process of making virtual slime, which can inspire real-world experimentation. It enhances hand-eye coordination and fine motor skills through interactive screen-based activities.
Design risks
| R1 | Compulsion-loop pressure | 0.07 | |
| R2 | Monetization | 0.13 | |
| R3 | Social risk | 0.00 | |
While generally low risk, the game's description of being 'addictive' and its direct targeting of children, combined with the lack of explicit monetization details (other than 'No Microtransactions'), warrants careful consideration regarding potential for excessive engagement or hidden costs if the base price is not transparent.
Content (not in risk score)
| R4.1 | Violence Level | 0.00 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.00 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.00 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Assessed: concerns noted·GDPR-K — Assessed: concerns noted·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. Likely violations: monetisation that deliberately targets children.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. Likely violations: profiling or targeting of children for marketing.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.