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Do Not Feed the Monkeys

Review · Adventure · Linux · Android · PlayStation 4

Do Not Feed the Monkeys

Reviewed: 30 Apr 2026

Linux · Android · PlayStation 4 · Nintendo Switch · Xbox One · PC · macOS · iOS

Alawar Entertainment · 2018

Ludograph rating

B

Good

66 /100

Do Not Feed the Monkeys is a simulation game that builds problem solving and critical thinking through ethical dilemmas, but involves voyeurism.

06010030BenefitLow riskB 51 · R 6
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

51

Risk (RIS)

6

Daily limit

120min

Age guidance

9+

Developmental benefits

B1Cognitive
0.74
B2Social-emotional
0.40
B3Motor
0.10

Do Not Feed the Monkeys is a unique simulation game that challenges players with complex ethical dilemmas and resource management. It fosters critical thinking, strategic planning, and empathy as players decide the fate of observed individuals. The game heavily relies on reading and understanding information, enhancing language skills, and offers high replayability through branching narratives and multiple endings.

Design risks

R1Compulsion-loop pressure
0.13
R2Monetization
0.00
R3Social risk
0.00

The game's core mechanic of voyeurism and invading privacy, while simulated, could desensitize players to real-world privacy concerns. While free from manipulative monetization, its resource management system could create mild pressure to continue playing to avoid in-game penalties. The game contains pixelated violence and nudity, making it potentially unsuitable for younger audiences.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.33
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Do Not Feed the Monkeys safe for kids?

Ludograph gives Do Not Feed the Monkeys a rating of 66/100, recommended for ages 9 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Do Not Feed the Monkeys appropriate for?

Ludograph's rubric recommends a minimum age of 9+ for Do Not Feed the Monkeys, based on benefits, risks, and content review.

How long should kids play Do Not Feed the Monkeys?

Our session recommendation for Do Not Feed the Monkeys is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Do Not Feed the Monkeys?

The game's core mechanic of voyeurism and invading privacy, while simulated, could desensitize players to real-world privacy concerns. While free from manipulative monetization, its resource management system could create mild pressure to continue playing to avoid in-game penalties. The game contains pixelated violence and nudity, making it potentially unsuitable for younger audiences.