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DOBUTSU SHOGI WORLD (LET'S CATCH THE LION!)

Review · Family · PlayStation 4

DOBUTSU SHOGI WORLD (LET'S CATCH THE LION!)

Reviewed: 28 Jun 2026

PlayStation 4

2019

Ludograph rating

B

Good

65 /100

06010030BenefitLow riskB 48 · R 1
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

48

Risk (RIS)

1

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.80
B2Social-emotional
0.07
B3Motor
0.30

DOBUTSU SHOGI WORLD (LET'S CATCH THE LION!) offers an excellent educational experience, teaching the complex game of Shogi through progressively challenging versions. It significantly enhances cognitive skills such as problem-solving, strategic thinking, spatial awareness, and memory. The game's design facilitates learning transfer, allowing players to master fundamental concepts before advancing to more intricate rules, making it accessible and engaging for a wide age range.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.06

This game presents minimal risks. As a competitive two-player game, there's a slight potential for competitive toxicity, but the game's design does not inherently promote it. There are no manipulative monetization schemes, social risks from strangers, or concerning content.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is DOBUTSU SHOGI WORLD (LET'S CATCH THE LION!) safe for kids?

Ludograph gives DOBUTSU SHOGI WORLD (LET'S CATCH THE LION!) a rating of 65/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play DOBUTSU SHOGI WORLD (LET'S CATCH THE LION!)?

Our session recommendation for DOBUTSU SHOGI WORLD (LET'S CATCH THE LION!) is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of DOBUTSU SHOGI WORLD (LET'S CATCH THE LION!)?

This game presents minimal risks. As a competitive two-player game, there's a slight potential for competitive toxicity, but the game's design does not inherently promote it. There are no manipulative monetization schemes, social risks from strangers, or concerning content.