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Dodge

Review · Action · PC · Android

Dodge

Reviewed: 02 Jun 2026

PC · Android

Olympus · 2015

Ludograph rating

C

Mixed

47 /100

06010030BenefitLow riskB 31 · R 6
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

31

Risk (RIS)

6

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.32
B2Social-emotional
0.00
B3Motor
0.75

Dodge is a simple yet engaging arcade game that hones hand-eye coordination, fine motor skills, and reaction time. Its core mechanic of dodging hazards provides a constant challenge that encourages spatial awareness and adaptive thinking. The game offers clear progression through unlocking new stages, providing a sense of achievement.

Design risks

R1Compulsion-loop pressure
0.13
R2Monetization
0.00
R3Social risk
0.00

Given its abstract nature and lack of social or monetization features, Dodge presents minimal risks. There are no elements of compulsion-loop design, social pressure, or harmful content. The primary risk is the potential for repetitive gameplay if not enjoyed, but this is mitigated by natural stopping points.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Dodge safe for kids?

Ludograph gives Dodge a rating of 47/100. It delivers genuine benefits but carries design risks that deserve a close look.

How long should kids play Dodge?

Our session recommendation for Dodge is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Dodge?

Given its abstract nature and lack of social or monetization features, Dodge presents minimal risks. There are no elements of compulsion-loop design, social pressure, or harmful content. The primary risk is the potential for repetitive gameplay if not enjoyed, but this is mitigated by natural stopping points.