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Don Bradman Cricket 14

Review · Simulation · PlayStation 3 · Xbox One · Xbox 360

Don Bradman Cricket 14

Reviewed: 22 Apr 2026

PlayStation 3 · Xbox One · Xbox 360 · PlayStation 4 · PC

Big Ant Studios · 2014

Ludograph rating

B

Good

58 /100

Don Bradman Cricket 14 is a detailed cricket simulation that builds spatial awareness and strategic thinking, though it requires significant time commitment.

06010030BenefitLow riskB 47 · R 24
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

47

Risk (RIS)

24

Daily limit

90min

Age guidance

10+

Developmental benefits

B1Cognitive
0.56
B2Social-emotional
0.27
B3Motor
0.55

Don Bradman Cricket 14 is a richly detailed sports simulation that offers meaningful cognitive engagement. The batting and bowling systems demand genuine spatial awareness and split-second reaction timing — players must read ball trajectory, pitch conditions, and field placements to make the right shot or delivery choice, fostering real strategic and critical thinking. The Career Mode adds a longer arc of decision-making and adaptive challenge as players develop an athlete through the ranks. The Cricket Academy's deep customisation tools encourage creativity, while managing match tactics — adjusting field placings, bowling changes, and batting orders — builds systems thinking. The game's authentic physics and dynamic weather further reward observational learning and knowledge transfer about the real sport.

Design risks

R1Compulsion-loop pressure
0.40
R2Monetization
0.00
R3Social risk
0.22

The game's primary risk is its significant time commitment: a full cricket match (especially Test or One-Day formats) can run for many hours, and the Career Mode's long progression arc may make it hard to step away mid-session. Near-miss moments (edges, close LBW decisions, the Electronic Review System) create mild tension that can keep players engaged longer than planned. Escalating commitment in Career Mode — where a long-running save raises the stakes of each session — is worth monitoring. Online multiplayer introduces low-level competitive pressure and social comparison. However, with no microtransactions, loot boxes, battle passes, or advertising of any kind, the game is virtually free of monetisation risk, which is a genuine strength.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Don Bradman Cricket 14 safe for kids?

Ludograph gives Don Bradman Cricket 14 a rating of 58/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play Don Bradman Cricket 14?

Our session recommendation for Don Bradman Cricket 14 is up to 90 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Don Bradman Cricket 14?

The game's primary risk is its significant time commitment: a full cricket match (especially Test or One-Day formats) can run for many hours, and the Career Mode's long progression arc may make it hard to step away mid-session. Near-miss moments (edges, close LBW decisions, the Electronic Review System) create mild tension that can keep players engaged longer than planned. Escalating commitment in