Compare this game
Donkey Kong (itch) (Shresth Kumar)

Review · Platformer · PC

Donkey Kong (itch) (Shresth Kumar)

Reviewed: 17 Jun 2026

PC

Shresth Kumar · 2023

Ludograph rating

C

Mixed

47 /100

06010030BenefitLow riskB 31 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

31

Risk (RIS)

0

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.34
B2Social-emotional
0.03
B3Motor
0.65

Donkey Kong (itch) offers a classic platforming experience that challenges players' spatial awareness, hand-eye coordination, and reaction time. It provides a moderate level of adaptive challenge, encouraging persistence and skill development through its level-based progression.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The game presents minimal risks, with no monetization pressures, social risks, or significant compulsion-loop design. Content risks are limited to mild cartoon violence.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Donkey Kong (itch) (Shresth Kumar) safe for kids?

Ludograph gives Donkey Kong (itch) (Shresth Kumar) a rating of 47/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Donkey Kong (itch) (Shresth Kumar) appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Donkey Kong (itch) (Shresth Kumar), based on benefits, risks, and content review.

How long should kids play Donkey Kong (itch) (Shresth Kumar)?

Our session recommendation for Donkey Kong (itch) (Shresth Kumar) is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Donkey Kong (itch) (Shresth Kumar)?

The game presents minimal risks, with no monetization pressures, social risks, or significant compulsion-loop design. Content risks are limited to mild cartoon violence.