
Don't Leaf Me
LumiScore
out of 100
Use with parental oversight — some design risks present
Scored 4 days ago · Methodology v1.0 · 49-dim rubric · Last updated 1 week ago
Score breakdown
Developmental benefits
Design risk factors
Additional dimensions
Benefits: higher is better. Risks: lower is better. Values highlighted when <30 or >70.
Growth
28/100
Growth Value
- Hand-Eye Coordination
- Problem Solving
- Spatial Awareness
Risk
LOW
Engagement Patterns
Minimal pressure to spend or play excessively.
Heads up
Parent Pro-Tip
This game is a simple, wholesome platformer suitable for all ages. It offers a gentle challenge in navigation and timing without any hidden costs or social pressures. Encourage your child to think about the plant's journey and how to best overcome obstacles.
Top Skills Developed
Development Areas
Representation?How diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.
Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.— N/A — no named characters
No human characters to apply the test to.
Parent Pro-Tip
Focuses on basic cognitive skills like problem-solving and spatial reasoning, and improves motor skills such as hand-eye coordination. The game's narrative of helping a plant in need can also subtly foster empathy.
What your child develops
Don't Leaf Me is a charming platformer that encourages problem-solving and spatial awareness as players guide a plant to find water. Its simple controls and clear objectives make it accessible, while the core platforming mechanics enhance hand-eye coordination and reaction time.
Regulatory Compliance
Tap a badge for details. Grey = not yet assessed.
About this game
This game was made in 48 hours for the Ludum Dare game jam 46. All art and music were created within this period.