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Don't Leaf Me

Review · Action · Web

Don't Leaf Me

Reviewed: 21 Apr 2026

Web

mickeyo · 2020

Ludograph rating

D

Caution

44 /100

Don't Leaf Me is a charming platformer that encourages problem-solving and spatial awareness as players guide a plant to find water.

06010030BenefitLow riskB 28 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

28

Risk (RIS)

0

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.28
B2Social-emotional
0.10
B3Motor
0.55

Don't Leaf Me is a charming platformer that encourages problem-solving and spatial awareness as players guide a plant to find water. Its simple controls and clear objectives make it accessible, while the core platforming mechanics enhance hand-eye coordination and reaction time.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

As a solo, non-monetized game, Don't Leaf Me presents minimal risks. There are no social pressures, manipulative design elements, or problematic content. The primary 'risk' is the potential for frustration from challenging platforming sections, though this is typical for the genre.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Don't Leaf Me safe for kids?

Ludograph gives Don't Leaf Me a rating of 44/100. There are notable risks worth knowing before letting kids play.

How long should kids play Don't Leaf Me?

Our session recommendation for Don't Leaf Me is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Don't Leaf Me?

As a solo, non-monetized game, Don't Leaf Me presents minimal risks. There are no social pressures, manipulative design elements, or problematic content. The primary 'risk' is the potential for frustration from challenging platforming sections, though this is typical for the genre.