
Review · Indie · PlayStation 3 · PS Vita · Linux
Don't Starve
Reviewed: 08 May 2026
PlayStation 3 · PS Vita · Linux · Wii U · Xbox One · PC · macOS · PlayStation 4
Klei Entertainment · 2013
Ludograph rating
B
Good
66 /100
Don't Starve is a survival game that fosters problem solving, strategic thinking, and critical thinking in a procedurally generated world, with moderate content risks.
Growth (BDS)
52
Risk (RIS)
9
Daily limit
120min
Age guidance
13+
Developmental benefits
| B1 | Cognitive | 0.80 | |
| B2 | Social-emotional | 0.10 | |
| B3 | Motor | 0.45 | |
Don't Starve challenges players with complex survival mechanics, fostering problem-solving, strategic thinking, and adaptive learning in a procedurally generated world. Its crafting system encourages creativity and resource management.
Design risks
| R1 | Compulsion-loop pressure | 0.20 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.00 | |
The game presents moderate content risks with fantasy violence and a dark, fear-inducing atmosphere. While not designed with manipulative compulsion-loop mechanics, the open-ended survival loop can lead to extended play sessions.
Content (not in risk score)
| R4.1 | Violence Level | 0.67 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.00 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.67 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Assessed: meets criteria·GDPR-K — Assessed: meets criteria·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.